You can leave one review per plugin release, and delete or update your review at any time. World game rules api was added in MultiWorld v1. Sorry, your blog cannot share posts by email.By continuing to use this site, you agree to the Terms of Service of this website, including usage of cookies. Like this: Like Loading Leave a Reply Cancel reply. Share this: Twitter Facebook Email Print. Learn how your comment data is processed. Now when someone transports to the world this will be where they appear. Just move your character to the place you want the new spawn point to be and enter the command. Is there a fuse for passenger side window 2008 This command allows you to change the spawn point in a world. This command will remove the world from the worlds. This might help if you want to free up resources. This command will unload the speicified world from the server. This will reload all the worlds in the worlds. Remember the quotes if there are spaces in the world name. You will need to copy the world folder into the CraftBukkit server folder before you try to import it. This command allows you to import worlds that you have already created either on another server or in a offline game. Create a new world named NewWorld2 using the normal environment, seed id 1. If left out this parameter defaults to TRUE. If you want to use a name with spaces you will need to put quotes around the name. I just wanted to cover it here so I could add my own notes. All this information is available on the Multiverse Core Wiki. Once all that is up and running you need to know the commands use the features of the new plugins. In my last post I talked about how I installed the CraftBukkit server with the Multiverse core, portal, nether, and sign and PermissionBukkit plugins.